A Look at Child of Light
Gorgeous. Elegant. Fun. That’s what Child of Light is. Ubisoft has outdone itself once more with this title.
Child of light is an action RPG game that centers around a girl named Aurora, the daughter of an Austrian duke who wakes up in a strange world called Lemuria. Alone and afraid, Aurora must venture through this world and find her way back home whilst saving Lemuria from the Black Queen.
The story itself is standard fair for an RPG but I did find myself more engaged with it by the end of the game. It’s a nice coming of age story but the plot twists are a bit predictable but there are surprising ones that will catch you off guard. The world and the story are designed to look and resemble a children’s fairy tale book and in that aspect it succeeds wonderfully.
The dialogues in the game only add to your immersion of the incredible world of Lemuria. This is because every piece of dialogue starting from the character speech to the current objective in the menu rhymes. This persists throughout the game to appeal to the fairy tale aesthetic and it does succeed in that aspect. It is quite impressive that the writers managed to make the entire dialogue script of the rhyme even though sometimes it feels forced. They went on further to play around with this rhyming mechanic by adding a character that can’t rhyme. This makes the other characters in the game rhyme for them, which is kind of charming in a way.
The graphics and music more than make up for the dialogues if you weren’t into rhyming in the first place. The game is absolutely beautiful using water color paint assets to give a whimsical fairy tale look to everything. Building and backgrounds seemingly pop out of the screen like turning pages of a popup book and character renditions feel like they will straight at home in any kids book thanks to Ubiart, a graphical engine previously used in Rayman Origins and Rayman Legends. This, combined with a variety of different locales creates a stunning visual experience.
The games soundtrack is also very solid consisting of primarily piano orchestrated pieces. Ubisoft asked French Canadian performer Ceur De Pirate to compose the soundtrack that conveys a great range of emotion from whimsical sadness to intense bloodlust. The battle themes make you pumped to take on the enemies and the music during cut scenes help you feel like you are witnessing a great saga unfold. Overall it’s very well done.
With the game’s presentation as strong as it is, the developers could have just made the gameplay bland and gotten away with it but they didn’t. Thankfully it’s quite engaging. Combat in the game uses a turn based act of time battle system similar to the ones found in the early Final Fantasy games, but it has a couple of twists to it too. Each move in the game has a rating for how long it takes to perform. If an attack hits an enemy before they perform a move, their attacks get interrupted. However, the same rule also applies to your party so you have to make sure you used the right moves at the right time otherwise you’re never going to be able to attack.
Outside the battle the game turns into a side scrolling platforming game with light puzzle elements. You’ll find through expansive areas searching for treasure and hidden collectables, get into battles by running to enemies on the field, find new party members, and solve side quests in the process. If you want to you can skip all of that and go directly to the next objective and you can also avoid most enemies but you will find yourself to be woefully underpowered and boss battles will become very challenging if not impossible later on.
Child of Light is out now on PC, PS3, PS4, Xbox 360, Xbox One, and the Wii U. With an awesome audio and visual presentation and fun twists on JRPG, Child of Light is an easy recommendation. The rhyming dialogue might not catch on to some players but if you can look past that then you should play this game.